1. Teen Patti (Indian Poker)
Players: 3–6 (best with 4–6)
Deck: Standard 52 cards
Goal: Have the best 3-card hand or make others fold.
2. Bluff (a.k.a. Cheat, I Doubt It)
Players: 3–10
Deck: Standard 52 cards
Goal: Get rid of all your cards.
3. Indian Rummy (13 Cards)
Players: 2–6
Deck: 2 decks of 52 cards + jokers
Goal: Form valid sequences and sets with 13 cards.
4. Judgement (a.k.a. Call Break)
Players: 3–6
Deck: Standard 52 cards
Goal: Predict and win exactly the number of tricks you bid.
5. Mendikot (a.k.a. Mindikot)
Players: 4 (teams of 2)
Deck: Standard 52 cards
Goal: Capture the most 10s.
6. Mafia (Party Game, not cards but popular)
Players: 6–12+
Deck/Items: None needed (can use cards for roles)
Goal: Mafia tries to eliminate townsfolk; townsfolk try to identify mafia.
7. Hearts
Players: 4 (best with 4)
Deck: 52 cards
Goal: Avoid winning tricks with Hearts or Queen of Spades.
8. Cobra (Indian Bluffing Game)
Players: 4–6
Deck: 52 cards
Goal: Trick opponents with betting & bluffing.


