1. Teen Patti (Indian Poker)

Players: 3–6 (best with 4–6)
Deck: Standard 52 cards
Goal: Have the best 3-card hand or make others fold.

2. Bluff (a.k.a. Cheat, I Doubt It)

Players: 3–10
Deck: Standard 52 cards
Goal: Get rid of all your cards.

3. Indian Rummy (13 Cards)

Players: 2–6
Deck: 2 decks of 52 cards + jokers
Goal: Form valid sequences and sets with 13 cards.

4. Judgement (a.k.a. Call Break)

Players: 3–6
Deck: Standard 52 cards
Goal: Predict and win exactly the number of tricks you bid.

5. Mendikot (a.k.a. Mindikot)

Players: 4 (teams of 2)
Deck: Standard 52 cards
Goal: Capture the most 10s.

6. Mafia (Party Game, not cards but popular)

Players: 6–12+
Deck/Items: None needed (can use cards for roles)
Goal: Mafia tries to eliminate townsfolk; townsfolk try to identify mafia.

7. Hearts

Players: 4 (best with 4)
Deck: 52 cards
Goal: Avoid winning tricks with Hearts or Queen of Spades.

8. Cobra (Indian Bluffing Game)

Players: 4–6
Deck: 52 cards
Goal: Trick opponents with betting & bluffing.